bionsoul.blogg.se

Ultima online forever ship cannons not visible
Ultima online forever ship cannons not visible












ultima online forever ship cannons not visible
  1. #Ultima online forever ship cannons not visible software#
  2. #Ultima online forever ship cannons not visible free#

"programmers" can be of the Architect, Hacker, or Sage type) However, many classes are subdivided into a few variants each with their own name, for which the thesaurus was sometimes helpful for quickly coming up with alternatives :) (e.g. This didn't require nearly as much work as items, since classes fit and are named after basic functions like builder, tunneler, recycler, mechanic, watcher, grunt, programmer. Robots types are purely based on their behavior, and must have a unique purpose in the robot world. The process was more or less the same for power sources and propulsion (two other categories of items), while utilities were handled completely differently, instead examining what special abilities made sense given the game world's mechanics. The weapons draw from both hard and soft science fiction, and their wide variety makes the game much more interesting than if we have Laser MkI, Laser MkII, Laser MkIII etc. As I gathered ideas they were added to a long list divided into subcategories, and further divided by "level." I wanted about 9 levels of technology, so it was sometimes necessary to rearrange the list and/or find new technology to fill gaps. Taking weapons as an example, I started with a long list of possible weapon technology based on experience and plenty of internet research through Wikipedia, sci-fi websites and lists, and even thesauruses.

ultima online forever ship cannons not visible

We need a much finer differentiation of items while at the same time hopefully keeping each one unique enough that it's worth adding. (Note: This does not include map generation, which is a huge separate topic of its own.)įor readers new to this weekly event (or roguelike development in general), check out the previous FAQ Fridays:Ĭogmind has two main categories of objects:Īs there's a need for a huge number of items in the game to make it interesting (Cogmind's core mechanic revolves around item manipulation), this was more difficult than simply saying okay we have a "laser cannon," "machine gun," etc.

#Ultima online forever ship cannons not visible free#

Feel free to discuss it in a general sense, or pick one of the more interesting related aspects of your content to share.

ultima online forever ship cannons not visible

This question is fairly large in scope, since you likely use different techniques and rules for each type of object in the game. How do you decide what mobs/items/abilities/terrain/etc to add to your game? In any good roguelike content creation is inseparable from the concept of balance, so your methods of balancing content are certainly within the scope of this discussion.įor a good example see /u/FerretDev's introduction to how he picks monsters for Demon.

#Ultima online forever ship cannons not visible software#

Here we shift from software design over to game design. With that foundation in place, more important to the player is what you actually add. Last time we discussed the technical side of adding objects to your roguelike.














Ultima online forever ship cannons not visible